Monday, February 23, 2015

Dice-boss: ‘Hard Line is definitely a full Battlefield “- FZ

Battlefield Hardline is not bleached full-price-dlc, according to Dice-chief and enlightens FZ about to mug the idea was born years before the robbery Payday and GTA V.

Hardline release Dice grip on his beloved and sometimes scolded Battlefield . Confidence is given to Dead Space encoders Visceral, which manages it by controlling the series in a completely new direction, with thieves, police officers and robbery instead of the grand military battles.

Though they do really? The second beta in January attracted seven million testers, and despite five months longer development time than the original plan is argued in some quarters that it becomes a omskinnat Battlefield 4 -dlc at full price.

Karl Magnus Troedsson, CEO of Dice mother ship in Stockholm, of course, is of a different opinion. He tells FZ to Hardline is definitely a full Battlefield and why Battlefield Hardline will not be the same bug ensure that Battlefield 4 .

FZ: Battlefield Hardline is Viscerals game but with support from Dice, named it. Exactly what is the Dice do, what helps you with besides the game engine?

– Cooperation between Dice and Visceral already began three years ago. During that time it has changed quite a lot. It’s Visceral that has taken throughout the development of the game, both single player and multiplayer. Dice do not multiplayer, as is sometimes claimed, but Visceral based both components.

– The first year it was very much on knowledge transfer. As this is the first time Visceral make a game in the Frostbite engine and the first time they do a Battlefield is obviously a challenge for them. We ensure that as much knowledge as possible that is in the walls here first over to the team over there.

– In the production of the game have participated Dice bit more like a counselor. First, we have been featured on game tests and provided feedback, but at the same time Visceral had full freedom to act within the framework of their implementation in a framework that defines a lot of the secret recipe of Battlefield , these key things are important in a Battlefield games.

“So, it’s no
rocket science, but more
what it is that defines
a
Battlefield Games “

This framework, it is determined rules like,” This must be found “and” How must it look ” ?

– Nah, it’s not quite as much detail. Thus, it is no rocket science, but more what it is that defines a Battlefield games. We usually talk about it to be open environments, more or less large. There must be a lot of choice, vehicles, weapons, gadgets, destruction must be found, there must be an element of strategy, and team play is very important. But within the framework has Visceral received very free hand to develop their ideas and what they want to do with them. But they have been smart enough to work with it on the basis that Stockholm has done a lot of Battlefield , it may be useful to re-use what has worked well.

– So it Hardline we have today is, although I see some sign that it is not so, definitely a full Battlefield -product, all Battlefield TM fans will recognize themselves in. However, with a number of large and small changes we made to improve the Hardline , but also to drive franschisen on.

Whose idea was it from start to do Hardline – you or Viscerals?

– It was a very common thought. We have often internal meetings between EA company, we look at each other’s games. It started in a basement in Barcelona three years ago, when I met Steve Papoutsis of Visceral first time. He said that his team discussed doing an Battlefield games and his idea was just to build it in a cops and robbers-setting. I took the bait directly, for … it’s not all that know it, but the cops & amp; criminals-speaking no, we discussed the fact just after the Battlefield 2 came out in 2005. But then came to nothing, for we had no free team and there was no one who could take it further but suddenly there appeared a team that was justified, had the knowledge and were vacant.

cops and robbers theme has been involved in other areas, such as in Payday 2 and heists in GTA 5 . How do you look at them, how have you been influenced?

– Visceral’ve taken a lot of influences from “Crime TV drama,” as they are often talking about, the TV series Justified and The Shield . We play the course all the games that are out there, but we do of course our take on this, just as the Payday 2 has his take and [g = "GTA V" GTA] her. The only thing we really share is the setting we have. Then we have taken this much no and combined it with Battlefield , and from there has Hardline is born.

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