Friday, May 1, 2015

We’ve tried Hololens, Microsoft’s vision of the future. That was disappointing. – IDG.se

(IDG.se/San Francisco) Hololens presented more than three months ago as a surprise when Microsoft held court to show news in Windows 10. Now the company has for the first time demonstrated its holographic computer a little wider audience of developers and journalists at the conference Build.

Like all other new Microsoft Gadgets Hololens running Windows 10 and according to the company should be able to run all universal Windowsappar like mobiles and ordinary PC. But there will also stop likhetern with traditional computer stuff.

Hololens worn on head like a pair of large goggles. In place of a traditional screen as projected image on a visor so the feeling is that the digital object, or holograms as Microsoft calls them, mixed with the physical reality.

During Build the , Microsoft demonstrated several impressive demo where Hololens used in medical education, on a construction site and at home.

Earlier we also seen users create 3D objects seemingly directly in the air and how in the future we will be able to help each other through Hololensversionen of Skype or travel to march with NASA. Demo The films are produced with a special camera equipped with the same sensors that Hololens glasses and has helped create proper hype around the glasses.
 But as always when it comes to new categories of gadgets, it is difficult to form an opinion on how well they work in reality but to try for yourself.

Microsoft has really made an effort to make the demo moment into something special instead of just peddling up the glasses for test. For although Hololens been on stage before thousands of people and featured in countless demos, we must in the small test group lock all cameras, cell phones and other equipment that could be used to record our short demo time.

Since it is time for another LARP demo for us to understand how the product can be used. After herded all of us into another room where we can learn to perform a “airklick” which is done with a clenched fist and a pekfingen straight up in the air (you who have used the Kinect on Xbox knows about the sense of pointing and clicking into thin air).

We also the distance between our pupils surveyed to Hololensglasögonen to align right and an explanation of the glasses can be controlled with gestures, his voice and his eyes.

But in the end is the time to try. There is also the chance to pose questions to one of the team’s press people, but almost all answered “that we have not talked about yet.” Very hush hush then, and it bodes rarely good when it comes to new products.
 
 For the demonstration, Microsoft has built a test environment that is similar to an architect’s office and a construction site. After getting the glasses mounted on the skull, where they sit unexpectedly nice, it’s time for the undersigned to Ikla the role as architect of a building in downtown Denver.

Before me in the real world in the demo room, I have a model of the existing buildings and the program Sketchup on the computer next to a 3D model of the finished new building. With a simple mouse click, the digital 3D model of the computer is moved in front of my eyes over to the real model.

First, it is almost as impressive as Microsoft demos, but after a few seconds I realize that there is probably something wrong with the settings on my glasses, even though the demo hosts so carefully measured the distance between my pupils. The digital 3D hologram is only in a small box in front of me and the edges of my proud 3d-model seems to be gone.

But after consulting my Demo host Matt, I understand that the field of view in Hololens is limited to a box about the same as if you hold a mobile phone in a few inches away from your nose. To see the whole building, I have to move his head back and forth and up and down. That in itself is not so difficult, but the total lack of peripheral vision makes sense of the digital model in front of me would be to really disappear completely.

The problem with it limited field of vision comply with in the next part of the demo. Then it meant for me to see how a door in my drawing ended up right in front of a pillar. Unfortunately, I can only see about half of the doorway at a time. My co-worker who is listed in the form of an avatar has fallen out of view, and I find him not until he starts talking to me.

I also get see a demo where the wall becomes transparent before my eyes and there I could see the pipes reached behind. In that example, I am not disturbed as much by the lack of peripheral vision. Instead, the feeling is like having a flashlight that make the wall transparent where the beam falls. Then my demo session with Hololens end.

Although my time with the glasses is somewhat limited so I find it hard to imagine that many of the more mundane user situations like Microsoft painted could work with the current version of the glasses.

An example is accessed with a guy that attaches apps on the wall at home and deploying digital objects in their environment that remains in the same place even when he moves around the room. To this way of using the glasses would feel the slightest naturally one must probably first get used to walk with a strut on the head which limits the field of view.

Microsoft is carefully to point out that it is not the final hardware that is now presented. The company has not said anything more precise date for Hololens should be ready yet for that to happen during the time that Windows 10 is on the market.

It’s probably advised by the company not to be more precise in their commitments, because after the first test feels Hololens as somewhat disappointing. Microsoft’s hardware team seems to have a lot of work ahead of them if the glasses will live up to the promises that the company committed with its stylish presentations.

The conclusion means does not the glasses is an impressive engineering feat with his holographic processor and all the sensors in real time, creating a map of the room to attach any digital object in the right place and keep them there regardless of how I move around the room. It’s just that whole which promised the feel of digital and physical reality that is mixed is too limited.

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